Learning Activities for Computational Thinking

Due to the digitization of society, computational thinking skills have become an integral part of the school curriculum. Activities such as block programming with Scratch and robotics using robots such as Thymio have been introduced in the curriculum from the primary grades as a means to develop computational thinking skills.

The challenge is to design digital learning activities using programming tools or robots which target computational thinking skills rather than students’ ability to program or build robots.

The goal of this project is twofold. Firstly to design, implement and evaluate appropriate digital learning activities that can support the acquisition of computational thinking skills among school children. Secondly, it aims to train teachers to be able to effectively and efficiently conduct these activities in their classrooms.

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